A downloadable game

SuperBlitz Instructions: 

  rem --- SuperBlitz features Throttle Control Waves and Missions
  rem --- throttle control activates and deactivates the optical illusion
  rem --- Insignia on your Plane is revealed after you complete your Night Mission! 
  rem --- Multiple Waves over differently colored Sky's and Cities
  rem --- More optical illusions: Some color combinations create unreal artifacting such as textured bricks - complete several rounds and describe what you encounter!
  rem --- note: Classic hardware and a CRT required to experience artifacting textures and additional illusions
  rem --- unique features
  rem --- Each Wave achieved keeps it's colors in Attract mode
  rem --- Unlimited continues to complete the Missions until powering off
  rem --- BW switch can be used to peg the throttle (difficult!)

Code:

0 data city 5,9,6,9,7,6,7,5,9,5,5,5,5,6,6,7,5,8,5,8,7,5,8,8,5,5,6,6,7,5,7,8,9,8,8,7,8,9,5,6,8,5,9,6,6,7,5,7,5,5,8,5
1 if g=0 or CXP0FB>126 then CXCLR=0:for j=0 to 9:player1(j)=189:player0(j)=pl(j):rowcolors(j)=178+w:next j else goto 3
2 for j=20 to 71:k=j-20:k=city(k):for i=k to 9:vwpixel(j,i,on):next i,j:player0y=96:player0x=84:y=11:g=1:w=16*z
3 if f<player0y/52 and joy0right=0 and SWCHB|247=255 then f=f+1:goto 9 else AUDC1=7:AUDF1=BITIndex/5:AUDV1=BITIndex:f=0
4 AUDV0=f:scrollvirtualworldtoggle=1:BITIndex=BITIndex+1:missile0x=missile0x+2:data pl 0,224,127,231,252,192,128,0
5 if joy0fire=1 and y>8 then AUDF0=12:AUDC0=9:SUSTAINFORFRAMES=7:x=BITIndex+9:i=96-player0y:i=i/10:y=1+i:remPlayahTune 
6 if y<10 then vwpixel(x,y,bindplayer1):COLUP1=M(y):y=y+1:data M 122,138,12,170,154,250,234,218,202,186,42,58,74,28   
7 if y<10 and vwpixel(x,y,poll)>0 then vwpixel(x,y,flip):player1x=0:player1y=0:AUDC0=y:y=21:AUDF0=4:AUDV0=15:rem Hit! 
8 if BITIndex>71 then BITIndex=0:player0y=player0y-2 else missile1x=missile1x+1:missile1y=missile1y+3:rem10LINEBLITZ II
9 if player0y=0 then g=0:player0colors(3)=14:player0colors(4)=112+z:COLUBK=M(z)-10:z=z+1 else missile0y=missile0y+2

Development log:

SuperBlitz is a rewrite of my 80's SuperBlitz port of Blitz that was sold on Disk and Tape and later a magazine type-in

Full details on the development log are here:

https://atariage.com/forums/topic/306625-10lineblitz-fun-supercharger-game/

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SUPERBLITZ.bin 8.2 kB
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SUPERBLITZ.wav 272 kB
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SuperBlitz_code_instructions_and_link_to_Development_Log.txt 2.2 kB

Development log

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