A downloadable game

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* PipeMaster B10L *
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by FeCO, 2024

Basic10Liner Contest, Extrem-256 Category

Commodore 16/116/232/Plus4


First, choose 1 or 2 players.

Connect the pipes using new items from stock (limited), or resue items on the field if available. Beware, you also have time limit!

Keys (displayed): X-round, (1...5) objects from stock, E (on 18-20th field) teleport the item/jump to the other field.

R - when you finished the field.


Program Lines: 

 0 - Set number 1/2 player, pipe elements (C$(1-5), empty (0), block (6), arrays (i(x,y) pipe types, j(x,y)-irany, field elements: H - min -> L max (c$() 0-empt 1-5 pipes, 6 block)

1 - Set Colors, Set 19(+1 - double field) fields+reader, O=21-end of first round, E - number of stock element, T-element types (1-curve,2-straight... 5-cross) 

2 - Set the level on actual round (o - 1-20) H(O)->T(o) set the in and out pipes, draw the playfields and the stock (T, types and amount) 

3 - At the end of the round (O<22, D>158) switch to another field when two player mode set. Then (O=21) reset the round counder with less time to complete the fields (n), reset the settings, else made the field "background" (i(x,y)+j(x,y). Q=0 left, Q=11 right side. is i>5 then the item is a solid brick (and cannot move through) 

4 - Set the start coordinates (X=.. Y=1), show Pipe Master logo, then ask you can complete the field (OK?). It will necessary to check  from 16-17th field. Press "n" if you would like another field (but nothing will changed in first fields). FORD...-start he game cycle, and show the time bar on the left color green then yellow(104-), then red (135-)

5 - First thing (D=1) show the keys, level and points of the actual player. Else, keyboard handling: move wasd, R- ready (D=157- end of the cycle), P- pause, X rotate, e teleport (o=18) on 18 th field. 

6 - Set the next playfield start/end for next field (O>17, O=17) at the end of the actual play. Keyboard handling pt2: "E" jump at 19/20 field, 1-5 depends of the stock amount. 

7 - The "field 19" switch to twin field (->20) if there is no move: blinking the cursor. Else: move. 

8 - End of the cycle. So time is up, flooding, then check the pipes: is it completed the mission? If completed, the color switch to green then next level, rest of time and bonus points added. Else points shows then finished  the game. 

9 - Check the rotation status, draw the pipe(object) with sound. Add bonus points for the unused items at stock. Set tighter field (KK=1) after O15 fields.

StatusReleased
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorBASIC 10Liner
GenrePuzzle
Tags10liner, basic, c16, commodore

Download

Download
PipeMasterB10LbyFeCO.prg 2.1 kB
Download
PipeMasterB10lbyFeCO.rtf 2.9 kB

Install instructions

Recommended emulator: Yape

Install the emulator then File/Load PRG, select PipeMasterB10LbyFeCO.PRG, and click "Megnyitas".

Type RUN and press Return(Enter).

Comments

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Greetings FeCO,

we hope you doing great. I am Areeba Malik (aka Titania) from the BrewOtaku-Team, we are launching our first homebrew gaming magazine soon. We loved your work and we have mentioned your game "PipeMaster” in our very first issue.

Please share your contact details if you would like to have a digital copy of our magazine. As we intend to sell the magazine at a very affordable price, you would need to keep it confidential for you only, of course you would get a free copy.

We look forward to hearing from you soon.

Kind regards

Areeba Malik (Titania)

I forwarded your comment to FeCO

Oh thanks!!! Please send it to:  itr02405@yahoo.com

BR,

FeCO

Very playable, but at first confusing with the layout, would be nice to see a fix that does away with the unused right-hand field .. 

(+1)

Thanks! The game will use the both fields after level17, however i cant play the game till then in the video:)