A downloadable game

1 HOME:PO=40:W=20
2 PRINT "AUTO RACE  A=LEFT  D=RIGHT"
3 FOR T=1 TO 999
4 L=INT(RND(1)*3)-1:PO=PO+L
5 IF PO<10 OR PO>70 THEN PRINT "GAME OVER":END
6 HOME:PRINT TAB(PO-W/2);"|";TAB(PO+W/2);"|"
7 PRINT TAB(PO);"A"
8 K=PEEK(49152):IF K=193 THEN PO=PO-1
9 IF K=196 THEN PO=PO+1
10 POKE 49168,0:NEXT


ARACER : Matteo Trevisan : Free Download, Borrow, and Streaming : Internet Archive


DESCRIPTION

THIS IS AN APPLE IIE ARCADE RACE GAME THAT WILL BE PLAYED WITH A FOR LEFT AND D FOR RIGHT, STAU IN THE MIDDLE OF THE STREET TO PLAY, IF YOU CRASH

OVER THE LEFT OR RIGHT SIDE YOU WILL END GAME.


CODE DESCRIPTION

1. HOME:PO=40:W=20

Clears the screen (HOME).

Sets PO = 40, which is the horizontal center position of the road.

Sets W = 20, which is the half-width of the road (so the road is 2*W = 40 characters wide).


2. PRINT "AUTO RACE A=LEFT D=RIGHT"

Prints a title and instructions at the top of the screen.


3. FOR T=1 TO 999

Starts the main game loop, repeating 999 times. Each iteration is one "frame" of the game.


4. L=INT(RND(1)*3)-1:PO=PO+L

RND(1) generates a random number between 0 and 1.

INT(RND(1)*3)-1 gives -1, 0, or +1, simulating a random horizontal shift of the road.

PO = PO + L moves the road center left or right randomly, creating curves.


5. IF PO<10 OR PO>70 THEN PRINT "GAME OVER":END

Checks if the road center (PO) has moved too far left (<10) or right (>70).

If yes, the player hits the side of the road → prints "GAME OVER" and stops the program.


6. HOME:PRINT TAB(PO-W/2);"|";TAB(PO+W/2);"|"

Clears the screen (HOME).

Draws the road boundaries using |.

TAB(PO-W/2) moves the cursor to the left edge of the road, prints |.

TAB(PO+W/2) moves the cursor to the right edge, prints |.

This creates a road of width 2*W centered at PO.


7. PRINT TAB(PO);"A"

Prints the player's car A at the horizontal position PO.

The car is visually inside the road.


8. K=PEEK(49152):IF K=193 THEN PO=PO-1

Reads the keyboard input from memory location 49152.

If the left arrow key (ASCII 193) is pressed, move the car left by 1 (PO = PO - 1).


9. IF K=196 THEN PO=PO+1

If the right arrow key (ASCII 196) is pressed, move the car right by 1 (PO = PO + 1).


10. POKE 49168,0:NEXT

Resets the keyboard buffer (POKE 49168,0) to prevent keypresses from repeating uncontrollably.


NEXT goes to the next iteration of the main loop, repeating the process.


✅ Summary:

Lines 1–2: setup screen, road position, width, and print instructions.

Lines 3–10: main game loop:

Randomly moves the road left/right to simulate curves

Checks for collisions with screen edges → game over

Draws the road and car

Reads keyboard to move car

Clears buffer and loops

The game is essentially a simple auto-racing game with a moving road and player-controlled car A.

Download

Download
ARCADE RACER APPLE II MATTEO TREVISAN PUR 80.DSK 140 kB
Download
ARCADE RACER IMAGE.png 6.1 kB
Download
ARCADE RACER MATTEO TREVISAN APPLE IIE PUR 80.txt 2.7 kB

Comments

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very good